Getting started
Your first steps, in the order the game shows them to you.
Press Play
The first time you open the game, a short story plays. Tap Skip to leave it. You can watch it again in Settings.
The title screen may offer Sign in or Continue locally. You can play without signing in. Accounts says what signing in does.
Build robots
Hold the big round button at the bottom to build robots. The pad behind it starts with a charge of 195 robots and refills at 3.25 robots a second. Holding spends the charge faster than it refills, so when the pad runs out, let go and press again.
The button tells you when the pad is empty or the bays are full.
Robots need bays
Your first bay, the Charging Rack, holds 250 robots. The two counters under your cash show how many robots you have, and how many bars your ships carry.
Ships carry the bars
Each robot makes 2 bars a minute, and only the bars your ships carry away are sold. You start with 1 ship, the Cargo Pod. It carries 500 bars a minute.
A full Charging Rack makes 500 bars a minute, so your first bay and your first ship fit each other. With both, you earn about $2.08 a second.
Past that, more robots earn nothing until you add ships. The game warns you when the ships are full, and the shipping counter turns red.
Spend what you earn
Open Build, at the bottom right, to spend your cash. It lists the Assembly Pad, Robot Bays, Factory, Fleet, Port Control, Warehouses and Research. Tapping a building on the island opens the same menu. Research is also at the bottom left.
Two things set your income: how many robots your bays hold, and how many bars your ships carry. More bays and more ships raise those. Research makes robots, bars and ships do more.
Follow the goals
The clipboard at the top right is your current goal. When it is done, open it and press Claim to get its Gold Foil. Goals come one at a time. The first four are:
- Build 50 robots · 5 Gold Foil
- Buy your first research · 5 Gold Foil
- Build a second robot bay · 5 Gold Foil
- Buy a second ship · 5 Gold Foil
Gold Foil buys Master Recipes, boosts, robot skins and themes. Gold Foil and boosts lists more places it comes from.
Tap what moves
Now and then a gift crate lands on a pad and an alien saucer flies by. Tap them for a reward. Visitors has the details.
Your first new chocolate
The bar under your cash fills as you near the next chocolate, Dark. It needs a company valuation of $10.0M. Valuation grows with what you would earn each second with every bay full, so more bays, more ships and more research all raise it.
When you reach it, the chocolate appears as a button, and the game asks before it switches. Bars are then worth $1.25 instead of $0.25. The switch restarts the factory: cash, robots, bays, ships, warehouses and research start again. The first time you reach a new chocolate you also get 1 Master Seal and some Gold Foil, which you keep.
Leaving the game
The factory keeps earning while the game is closed, for as long as your warehouses cover. You start with 1 warehouse, which covers 1 h. When you come back, a message shows what you earned. What to leave running overnight goes into this.
The game saves by itself, in this browser on this device. Sign in to keep a copy online.
Settings
The seal on the left side opens Company, which holds the rest of the menus. Settings is there, and on the title screen. It has the sound sliders, a switch between a wide and a compact build button, the story, sign-in and Delete save and start again.
Later in the game: tap to show
- Prestige, in Company, restarts your run for Golden Beans that raise your earnings for good. See When to prestige. The Bean Vault opens after your first prestige.
- The Order Dock opens when you reach Hazelnut Praline and own a second ship. Customers there place timed orders.
- The Launch Site opens when you buy its research. Ships launch from there. See Planning fuel.