Each Build menu now has a row of small pictures along the top. Tap one to jump to another Build menu without closing the one you are in.
The alien saucer now flies by at uneven intervals, so you cannot learn its rhythm. Over time it pays the same.
What has changed in the game, newest first.
Each Build menu now has a row of small pictures along the top. Tap one to jump to another Build menu without closing the one you are in.
The alien saucer now flies by at uneven intervals, so you cannot learn its rhythm. Over time it pays the same.
Sign in with one of the options the game shows to keep your progress online and carry on from any device. The game compares two saves before it overwrites either, and you can always choose Continue locally.
Ships can now go on expeditions and come back with artifacts. Each ship burns its own fuel, made from chocolate kept in a tank that you fill while you play. A ship that is out can be brought home early for Gold Foil.
Customers now ask for a number of bars within a time limit. Fill an order and it pays Gold Foil, a free boost or an artifact. Hyperspeed ships carry the orders.
Spend Gold Foil on timed boosts: more earnings, faster robot building, or a lump of earnings paid at once.
Dress each bay's robots in a skin, and restyle the whole colony with a theme. Both cost Gold Foil, change only how the game looks, and are kept for good.
The game now has music and sound effects. Settings has volume sliders for the music, the button clicks and the effects.
Each area of the island steps up to a fuller look as you upgrade it, and the factory changes its look with each chocolate.
A short story plays the first time you open the game, and you can watch it again in Settings. Gift crates land on a pad now and then, and an alien saucer flies by. Tap them for a reward.
Hold to build robots, grow your bays and ships, buy research, switch to better chocolate and prestige for Golden Beans. The factory keeps earning while you are away.