
Cargo Pod
500 bars a minute
Free
Spaceport: what opens it and what you can buy there.
Opens when you buy a second ship.
Ships carry the bars away. You start with 4 ship slots and can reach 12. The cost of a ship grows ×1.5 for each of the same kind you already have.
The Star Train pulls 4 cars (9 with the Train Couplings research), and its rate is for each car.

500 bars a minute
Free

1.50K bars a minute
First $1.00K, then $1.50K, then $2.25K

5.00K bars a minute
First $25.0K, then $37.5K, then $56.3K

15.0K bars a minute
First $1.00M, then $1.50M, then $2.25M

50.0K bars a minute
First $200M, then $300M, then $450M

200K bars a minute
First $50.0B, then $75.0B, then $113B

1.00M bars a minute
First $20.0T, then $30.0T, then $45.0T

5.00M bars a minute per car
First $5.00Qa, then $7.50Qa, then $11.3Qa
Identity machines check each ship at the port. A faster check means more trips, and each machine multiplies fleet capacity.

Port check 4 s · fleet capacity ×1
In place from the start

Port check 2.5 s · fleet capacity ×1.5
Costs $250K

Port check 1.5 s · fleet capacity ×2.25
Costs $2.50B

Port check 0.5 s · fleet capacity ×3.5
Costs $25.0T

+5% fleet capacity
20 levels · first $2.00K, then $2.60K, then $3.38K · then it grows ×1.3 each time
At the last level: +100%

+5% fleet capacity
20 levels · first $5.00Qa, then $6.50Qa, then $8.45Qa · then it grows ×1.3 each time
At the last level: +100%

Fleet capacity x1.25
3 levels · first $500Qi, then $50.0Sx, then $5.00Sp · then it grows ×100 each time
At the last level: x1.95

+1 ship slot
4 levels · first $50.0K, then $400K, then $3.20M · then it grows ×8 each time
At the last level: +4 slots

Star Trains pull 9 cars, not 4
1 level · first $10.0Qa
At the last level: 9 cars

Opens the Launch Site: expeditions, chocolate tanks and fuel
1 level · first $500T
At the last level: Open

+1 ship slot
4 levels · first 150 Gold Foil, then 300 Gold Foil, then 600 Gold Foil · then it grows ×2 each time
At the last level: +4 slots
The area looks more built-up as you progress: