Choc.co

Planning fuel

How fuel, the tank and launch slots fit together, worked out from the rules.

What fuel does

A ship on an expedition burns one unit of its own fuel each time it launches. Fuel is made from chocolate kept in the Chocolate Tank, and the chocolate gets into the tank from a share of what your factory makes.

All of this belongs to the Launch Site, which a new player has not opened yet. The parts below are closed until you tap them.

Opening the Launch Site: tap to show

The Launch Site opens when you buy the Launch Site research. You find it in Research and in the Fleet menu. It opens once you have 90 research levels, and it costs $500T. Until then the tank stores nothing and no ship can launch.

The research is kept through prestige.

Making fuel, and what it costs: tap to show

Each ship has its own fuel and its own recipe: a number of loads of certain chocolates. A load is one minute of your factory's production. Your starter ship, the Scout Rocket, burns Cocoa Fizz. One unit takes 2 loads of Plain Milk and 2 loads of Dark. You start with 1 unit.

When the tank holds enough, press Make fuel on the ship's row in the Launch Site menu.

In the Chocolate Tank menu you set a fuel share, from nothing up to 50% of your production, and pick which chocolate the fuel line makes. That can be any chocolate up to the one your factory makes now. The share goes into the tank instead of being sold.

So every load costs one minute of what your factory is earning right now, whichever chocolate it is. At the largest share the tank gains a load every 2 minutes, so one unit of Cocoa Fizz (4 loads) takes about 8 min of filling.

The tank's size and room: tap to show

The tank holds 300 loads in all. You share that room between the chocolates with sliders. They start equal, so each chocolate has 30 loads, which is more than any single recipe asks for.

Chocolate you already hold is never thrown away. A chocolate that is over its room just stops filling.

Each upgrade adds 50% more room, up to 8 upgrades. The first costs 1 h of your earnings, and the price doubles every time.

Chocolate in the tank is kept through new chocolates and through prestige.

Choosing a ship, and launch slots: tap to show

When you launch, the game sends the highest ship you own that is at home and has a unit of fuel. Ships rank from your starter ship upwards, so the fuel you hold decides which ship goes. A ship that is out takes up a launch slot until you unload it.

You start with 1 slot. The next opens after 8 h of research once you have reached a certain chocolate, or at once for Gold Foil. At most 5 ships can be out at the same time.

A trip: tap to show

A trip takes the destination's time, made shorter by the ship and by some artifacts. The first destination, Sugar Moon, takes 30 min with the Scout Rocket.

When the ship is back it waits for you to unload it, and the finds are rolled then. Gold Foil brings a ship home early: it costs one Gold Foil for every 10 min left, rounded up, and at least one. Expeditions lists every ship, destination and trip time.